VII. Squadmate AI

Tips for Using Squadmates in the Demo

1) They will follow you in formation and can transmit enemy positions to you automatically via your HUD.

2) They can be given orders to change formations and to go to specified NAV points of your choosing.

3) They can perform simple tasks such as defending and scouting areas. The main differences between the two is that a scouting mission will engage active radar with the purpose of uncovering enemy units. Defense is a passive sensor "guard" mode designed for stealth.

4) When engagement occurs in any setting your squadmates will attempt to destroy all hostiles. Working their way down from the most threatening enemy unit to the least threatening. Trucks, buildings, and non-offensive units are ignored.

5) Individual squad mates can be given separate orders or the squad can be ordered as a whole.

 

Advances Made in Squadmates for Full Release Version

1) You will have better control of combat situations through a "Combat Prefs" button on the tactical map. You will be able to control engagement decision making options such as targeting, tactics, and engagement methods(ie: assault, seek cover, hold ground, retreatàetc)

2) They will follow user-designed paths as well as going to checkpoints

3) There will 4 squad mates instead of 2. They will be broken into two "fire teams" which you can control individually.

4) They will "chatter" and give you aural feedback of developing situations.

5) User will have control over squad, fireteam, and individual unit sensor settings for customized recon and stealth.

6) More intelligent weapons usage.

 

Demo Workarounds

As you will notice when you play the demo, the squadmate artificial intelligence is still under construction. Although they can be very handy in a fight and are quite aggressive, they will still occasionally do things like get caught on buildings or refuse to obey commands. This is something we are very aware of and will fix before the full release of the game comes out.

However, for the demo, there are a few workarounds you can utilize to heighten their usefulness to you right now:

1) Your squadmates are very aggressive. If they see an enemy on their scope, they feel compelled to go kill it. If you are trying to sneak around in the game, then try to keep your squadmates clear of any potential enemies by using the MOVE command on the tactical map to direct their movements.

2) Probably the easiest way to keep your squadmates with you is to decimate the ranks of the enemy. If you play aggressively and kill everything that moves, then they'll follow you loyally. <grin>

3) If a squadmate gets stuck on a tree or building, then use the MOVE command to tell them to move directly away from that obstruction. Once they're clear, then use other MOVE commands to get them around the object before telling them to REGROUP.

4) Keep in mind that all this time spent on the tactical map is quite dangerous. If you're attacked while giving orders, you may be dead before you know what hit you.

 

Index

Multiplayer Combat